#ifndef DRAW_H
#define DRAW_H

#include <GL/gl.h>
#include "vector.h"

#define SCREEN_WIDTH 1920
#define SCREEN_HEIGHT 1080
#define FPS 30

#define SPHERE_QUALITY 0

namespace draw
{
	enum
	{
		NONE,
		SPHERE
	};

	void sphere(int level);

	void v3d(Vector3);
	void n3d(Vector3);
	void t3d(Vector3);
	void r3d(Vector3);
	void m3d(Matrix3);
	void draw();

	void init();
}

#endif // DRAW_H

